Unity cable component implementation similar to the Unreal Engine one based on verlet integration.

Github repo

This project is a simple and optimized implementation of cable physics in Unity3D, it uses verlet integration to achieve the physics simulation just like UE4 approach.

The rendering part still has some work to be done as it is currently using a simple line renderer. Ideally it should use a procedural cable generation approach but it wasn’t main the purpouse of this little experiment.